AI Insights · Timothy · October 2021
Top 5 Educational Games in the US: Q3 2021 Performance
Discover the performance trends of the top 5 educational games in the US for Q3 2021, based on weekly downloads, revenue, and active users.
In Q3 2021, the top five educational games on a unified platform in the United States demonstrated varied performance trends in weekly downloads, revenue, and active users. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.
Toca Boca World saw significant weekly revenue, peaking at around $2.1M in early July and maintaining strong figures throughout the quarter. Weekly downloads ranged from approximately 196K to 260K, with a notable peak in early July. Active users showed a slight decline from 1.3M in early July to around 998K by the end of September.
Animal Jam experienced a steady weekly revenue, fluctuating between $64K and $107K. Downloads saw a peak of about 33K in late July but gradually decreased to around 11K by the end of September. Active users initially increased to 135K in late July, then declined to approximately 88K by late September.
World of Peppa Pig: Kids Games maintained consistent weekly revenue, beginning at around $52K and rising to approximately $87K by the end of the quarter. Weekly downloads varied, with a peak of about 54K in early August. Active users showed a moderate increase from around 119K in late June to a peak of 150K in early August, then stabilizing at about 123K by the end of September.
Sago Mini World: Kids Games reported steady weekly revenue, generally hovering around $80K to $97K. Downloads were relatively stable, ranging from 21K to 27K. Active users remained consistent, fluctuating between 101K and 109K throughout the quarter.
codeSpark - Coding for Kids showed a steady increase in weekly revenue, peaking at around $93K in late September. Downloads saw significant growth, particularly in late August when they reached approximately 31K. Active users increased notably from 20K in late June to around 43K by the end of August, before slightly decreasing to about 38K at the end of September.
These insights provide a snapshot of the performance of leading educational games in the US for Q3 2021. For more detailed data and analysis, visit Sensor Tower.